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For this week's issue of "RCC" (I have coined this term now); I decided to step back (away from 16-bit games) and go back to the father of 'modern' gaming as I see it: the NES.

Pictured: my first encounter with my gaming destiny
Now, the first time I saw/played an NES was back in home country in the year of 1990; thus I did not speak this crazy tongue you all call 'English' and so most of the time when I gamed I understood nothing in the manuals or games other than: move left to right, if you get powerups/bonus items use them and don't die.

Pictured: capital of home state in home country.
Any who, it was one of my older cousins that first got an NES (given to him by his cousins from the city) and so began my gaming life. Some of the games he got with his NES were Super Mario Bros. (expected), Punch Out, Joust, Bionic Commando, and finally: Double Dragon III. Now, this specific cousin was what I considered a 'natural' gamer. Within days he was able to beat Punch Out and go through Super Mario. without warping ahead. In my young head I began to want to 'emulate' him as he was someone I looked up to (which may explain my gaming interest). I also recall this cousin as being the one to introduce me to:

Pictured: Quarter/Token Guzzler of Arcades.
But this isn't about the great Street Fighter series, I'll address that at some other point. Going back then before this digression...One of the games that came along with my cousin's NES was Double Dragon III (DD3).
Pictured: Fun yet very difficult/frustrating game...unless you did co-op.
Now, before I start going on about the game, i'll point out that this was on the Angry Video Game Nerd's list of video reviews which I recommend seeing.
Though he didn't like the game (due to difficulty) I still think it's worthy of being on my RCC list. The other thing I will point out that I still laugh about is the whole "BIMMY - JIMMY" typo on the beginning of the game (as pointed out by the AVGN):

Pictured: lol!
Ok, so the story goes that you must more or less avenge your friend that got pwned like a bitch and rather than tell you who did it, he leaves you in a cliffhanger state as he dies. Assuming he's also a martial arts expert, I'd imagine he'd tell you who to kill rather than waste his last breaths bulding up to it, but he dies and so you begin. (Note, I love the intro theme music)...
Overall the game is quite difficult. If I can recall, the only way my cousin and I beat it was in Co-Op mode B (the one where you can't hurt each other). Looking back, this game was very versatile as far as gameplay. You could move up and down the screen (to add depth?) besides the typical left to right. Each of the brothers had a hand attack as well as a kick attack. You could also grab and hold enemies and finish them off with either hand/kick combos or throws. However, the best attack that you could use was the Hurricane Kick...similar to Ryu's in Street Fighter.
In the game you also had the option to carry weapons which were dropped by enemies: knives, staffs, or broken beer bottles. In a way, the game was a bit ahead of its time. Though there were several iterations, I only have played the 3rd installment so I don't know much about the first two and I'm too lazy to do research that will insight you on those. So for now just take what I'm presenting (like I told your mom).
Upon the 16-bit era, the game got a couple installments on the SNES. The one that made it on my SNES library was Super Double Dragon. (Yes, it fell victim to the 'super' series).

Pictured: Double Dragon...SUPER!
This game unlike it's predecessors wasn't too 'exciting'. New features added to the game included fancier grappling finishers, enemies with new weapons (that again could be used if dropped), and the ability to block/guard against some attacks. Where this game failed was in a) Story line: the plot sucked...i can't recall it entirely but that's how much it sucked and probably the worst change was the 'modification' of their hurricane super kick. No longer could you just tap two buttons and execute the kick, now you had to charge up a 'gauge' that was below your vitality and upon charging it anywhere from 1-99 percent, you could do a hurricane kick.
The more you charged, the longer you remained in the air or traveled if executed with forward motion. If you charged the meter up to 100, you'd enter a semi-steroid stage where for a limited time you could do more damage (but ultimately it was useless). Often you'd find yourself wanting to charge the kick to maximum but accidentally leave the charge for too long and enter 'steroid' phase instead which was a kick in the gonads since the kick was more useful. Now the game was good graphics/sound wise but other than that it was all downhill.
Ah, memories...What next? Oh, well, they made other Double Dragon entries, the most notable ones that people recall would be those that were in the fighting genre. The most known, at least that I remember is Double Dragon V...which I did play at one point in my life and it SUCKED (simply stated). Given I had already played the likes of Mortal Kombat and Street Fighter, playing DDV was just not fun. It was difficult and the controls sucked. There weren't any of your typical 'fighting' input commands: down, downright, forward punch...and so that turned me away from the game.

Now, with success of a game or franchise comes the well predicted ability to keep wanting to squeeze and squeeze (like your mom) the money out of it. Double Dragon's game success like other games brought about the creation of an animated series...which was decent in my opinion. I think it only ran a couple of seasons but overall as a kid I really liked it but now I'm wondering if it was because the image of DD wasn't tainted yet since I had only been exposed to DD3.
Yeah...memories. "For might, for right, we are double dragon!" lol. Now I did say and emphasized (see above) 'tainted.' Why you may ask. Simple:

Yes, the franchise got greedy and decided to make a film...a very bad one at that. Now, the movie is overall quite funny given the bad acting and story line. I'm sure it'd make for a great drinking game. But yeah, it's a bad movie. The only reason to watch...

After the movie failure I think the franchise got the hint and stuck with games...however, I am certain that since then no 'new' entries have been made to the series other than remakes for handhelds or for online stores (Wii/XBL/PSN?). Which brings me to my closing...
I think we're due for a new Double Dragon. Wether it's a remake of the first 8-bits or an entirely new story...we need a Double Dragon with current graphics. I can't think of a game currently where you can do co-op in a semi-free environment where gameplay is action and beat-em-up fighter mixed. Their genre is untapped right now. So please Technos, go back to what made you well known and make a good game!
I give the Double Dragon Series my Chuck Norris thumb of APPROVAL.

The more you charged, the longer you remained in the air or traveled if executed with forward motion. If you charged the meter up to 100, you'd enter a semi-steroid stage where for a limited time you could do more damage (but ultimately it was useless). Often you'd find yourself wanting to charge the kick to maximum but accidentally leave the charge for too long and enter 'steroid' phase instead which was a kick in the gonads since the kick was more useful. Now the game was good graphics/sound wise but other than that it was all downhill.
Ah, memories...What next? Oh, well, they made other Double Dragon entries, the most notable ones that people recall would be those that were in the fighting genre. The most known, at least that I remember is Double Dragon V...which I did play at one point in my life and it SUCKED (simply stated). Given I had already played the likes of Mortal Kombat and Street Fighter, playing DDV was just not fun. It was difficult and the controls sucked. There weren't any of your typical 'fighting' input commands: down, downright, forward punch...and so that turned me away from the game.

Pictured: A pathetic excuse for a fighter.
Now, with success of a game or franchise comes the well predicted ability to keep wanting to squeeze and squeeze (like your mom) the money out of it. Double Dragon's game success like other games brought about the creation of an animated series...which was decent in my opinion. I think it only ran a couple of seasons but overall as a kid I really liked it but now I'm wondering if it was because the image of DD wasn't tainted yet since I had only been exposed to DD3.
Yeah...memories. "For might, for right, we are double dragon!" lol. Now I did say and emphasized (see above) 'tainted.' Why you may ask. Simple:

Pictured: Proof of Video Game to Movie Law; Failure
Yes, the franchise got greedy and decided to make a film...a very bad one at that. Now, the movie is overall quite funny given the bad acting and story line. I'm sure it'd make for a great drinking game. But yeah, it's a bad movie. The only reason to watch...

The only reason to watch the movie, though she doesn't get much camera time (like your mom).
After the movie failure I think the franchise got the hint and stuck with games...however, I am certain that since then no 'new' entries have been made to the series other than remakes for handhelds or for online stores (Wii/XBL/PSN?). Which brings me to my closing...
I think we're due for a new Double Dragon. Wether it's a remake of the first 8-bits or an entirely new story...we need a Double Dragon with current graphics. I can't think of a game currently where you can do co-op in a semi-free environment where gameplay is action and beat-em-up fighter mixed. Their genre is untapped right now. So please Technos, go back to what made you well known and make a good game!
I give the Double Dragon Series my Chuck Norris thumb of APPROVAL.









