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It's another great edition of RCC. This week we're taking a look at a platformer which I first played in the arcades and then on my home console and now a days in my emulator: Adventure Island.
Now, I believe this game first made its appearance in the arcades but I remember seeing it on the NES more frequently. In any event, it was part of the big trend back then which was 'platformers.' Given the success of our beloved plumbers: Mario and his green attired brother (sidekick nobody), many games tried to capitalize on the success of a platformer and so the platforming cow kept giving and giving whilst companies kept milking and milking.

Pictured: the source of Chocolate Milk, nice and fresh!
Published by Hudson Soft, this game was indeed a fun filled adventure. Again, like many others of its time, its difficulty level wasn't for n00bs. Without access to the internet back then for tips, walkthroughs, or strategies there was nothing left to do but take the game like a man and just keep trying. As seen in the footage, the object of the game wast to get to the end of the level before the health meter ran out of juice which you could replenish along the way by eating the different fruits you came along. Your primary weapon was a hammer/rock thingamagig which could later be upgraded to shoot out more per throw. You also could stumble upon boomerangs which in my opinion were the better weapon.Unlike the treatment of cows now-a-days (fuck you Activision), back then companies knew when enough milking was enough, but I digress. Adventure Island was what it said: an adventure...on an island. You took control of a leaf/hula skirt, shirtless, cap wearing dude whose feet were in constant motion. You didn't really get any 'plot' which was common with platformers at the time. You basically (as a gamer) knew that you had to from left to right and that was the idea. Plus the cover was like many NES covers: very demanding of your imagination and very good at sucking you into buying what 'seemed' as a great game...in this case it was.

Just look at it: you, on a dinosaur with a boomerang...with sea creatures, UFOs, volcanoes...I want this game!

Just look at it: you, on a dinosaur with a boomerang...with sea creatures, UFOs, volcanoes...I want this game!
You also had the chance to obtain a skateboard in some levels...yes, a skateboard on an island, NICE! With it you could move quicker obviously but as soon as you got hit or stumbled on one of the many rocks in your path (which could be destroyed w/upgraded hammers/boomerangs). It took practice but if you could master the skateboard you could practically ride it all the way through (like your mom).
And so, this first installment was so good (I presume) that they released a sequel for it on the Godly SNES.

Wow, now it's 'SUPER'...mine carts, tiki men chasing you, dragons, more boomerang...shit, I want this one too!
Once again, Hudson published this installment and in the arcades it was such a success...at least, the arcades I played it at, which was back in Home Country.

Me back in home country...break dancers aint got shit on me

Me back in home country...break dancers aint got shit on me
I remember as a kid the amount of tokens the locals had to spend the first time a group of them played the game through entirely...it was a lot. However, once they saw all levels once, it was a matter of time before secret levels, lives and shortcuts were discovered. As far as the gameplay, I could play the game over and over. I'll admit that after beating it a couple of times, the levels seem 'short' but it's so much fun that it doesn't matter. The story, which this game did have unlike it's predecessor was your typical "rescue the damsel":
As you can see, the graphics for the time were nice and colorful, but in my opinion it was the music that really made the game great.
Yes, it was relevant to show the whole game in it's awesomeness and yes, our friend does get some luvin as any hero would...except for Link.

'nuff said
So in closing, Adventure Island is something that we or I, would like to see redone or continued. Now a days there's not that many platformers so it wouldn't have too much competition. Personally, I think we've gone into a trend where now a days it's all about shooters and iterations of same shit in new packages (fuck you again Activision). The game has so much random crazy things that result in an overall fun experience. As seen in gameplay vids above, the guy eats fruit to stay alive, and whilst skateboarding he wears protective gear...food, safe skating, what else do mothers want from a video game? Please mothers, don't answer that.
So yeah, this game gets my Chuck Norris Thumb of Approval!

As you can see, the graphics for the time were nice and colorful, but in my opinion it was the music that really made the game great.
Yes, it was relevant to show the whole game in it's awesomeness and yes, our friend does get some luvin as any hero would...except for Link.
'nuff said
So in closing, Adventure Island is something that we or I, would like to see redone or continued. Now a days there's not that many platformers so it wouldn't have too much competition. Personally, I think we've gone into a trend where now a days it's all about shooters and iterations of same shit in new packages (fuck you again Activision). The game has so much random crazy things that result in an overall fun experience. As seen in gameplay vids above, the guy eats fruit to stay alive, and whilst skateboarding he wears protective gear...food, safe skating, what else do mothers want from a video game? Please mothers, don't answer that.
So yeah, this game gets my Chuck Norris Thumb of Approval!








